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Post by Shiloh on Apr 8, 2008 11:09:21 GMT -5
Generously Provided by: Nashua
This has complete credits to RAfE from Toxin Alley, and Sakita added the bold, italicized, and green texts.
Fighting/Hunting Guide
In my years of realistic role playing, I had my fair share of seeing a lot of ridiculous stuff. Most of it, of course, loves to happen in hunting or fights - so badly unrealistic that it makes me cringe. So, for your sake, I'll be sharing my lovely little guide with you all.
Fighting can occur anywhere, and anyone can become involved. As for the role players, everybody's level is different in this skill. Usually in this case, the more experienced you are at role playing, the more advanced you should be at fighting.
However, this is not always the case. It’s not about what words you use. It's how you use them in the context of the post. Everything must be taken into consideration. That means your surroundings, your character’s physical condition, the other character’s physical condition, the time in between attacks, and many other important factors.
Overall, don’t be surprised if you get yelled at and accused of power-playing or god-moding.
Many (can) get the idea that their character is almost invincible and should never be defeated, which can lead to almost the impossible being done and thus bringing out a nasty fight about the thread between members. One of perhaps the hardest things that a pbp (play by post) role player can do is allow their character to accept defeat, or kill them off. Too win a battle is great, but to do the opposite shows how advanced you truly are.
Quick Reminders:
Power playing [PP] Controlling another person's character thinks/says/does in your post without their permission.
God moding [GM] An invincible character - for instance, in a fight you evade all attacks and don't take any injuries.
Ganging Up [GP] When a player takes all his characters that are not currently involved and attempts to make everything good for them.
Dogs are not cats. Their "talons" are dull and only cause scratches. They are also not retractable. They will always be out.
Dogs are not cats. They tire the large animals to death when hunting. They, phyiscally, cannot kill instantly.
Dogs are not cats. They, phyiscally, cannot kill large prey without army help. And even with army help, it's more likely that they'll start to eat the animal a live before it is dead. The Details
Before you even commit to typing up the post, you must analyze everything mentioned in the post. This includes the environment, time, the character you're battling, and the spectators. It helps to compare and contrast your character with the other; Find their differences and see what your character can do to try and defeat the odds.
Environment. This is a major key that is often over looked by many, and thus often neglected a lot. If say the area you are battling in is small and confined, then the sparring will more likely be close combat then far away. If in an open area, the combat style may vary on each character’s preference of battle. Some environments you can use to your advantage. Such as if you catch your opponent off guard, and there’s large boulders lying around, perhaps try and bash into the rock and crack his skull. It’s totally up to you though.
Time. More important then the environment issue, this is stressed most commonly in speed, attacks, and sometimes even defense. What you must realize is that your character, no matter the breed, thinks faster then it reflexes. All too commonly I have seen canines (on rpgs) ready themselves in such a quick amount of time while their opponent is just a few inches from injuring them. It’s just not possible. This is sometimes too hard to judge, but can be easy to correct by asking for opinions from others and using logical thinking.
Opponent(s). As mentioned in the basics, you need to compare and contrast your character the other’s physical, speed, strength, size, and skill. A lanky, long legged, slender dog is not going to be armying much power - but its speed is something to deal with. A stocky dog is going to be slow, but throw a powerful bite. A small dog is going to get crushed by a larger dog. However, these rules of nature are not set in stone - because the skills and knowledge need to be good otherwise it will do you know well. Lucky though, everything varies with each character. This still doesn't change the fact that the faster you locate their weaknesses, the more chances you might just win.
Spectators. They can interfere if they wish, don’t count your lucky stars just yet. Naturally, by instinct, if a canine is causing more trouble then he or she is worth in a army (or anything similar to that) than they all have the rights to attack it. Yes, at the same terrible time. However, if it is a challenge, and then no interferes is allowed. Spectators can also have its bad uses. The “bad guy” can be dirty and perhaps figure out which of the spectators could possibly mean the most to you, and escape your sparing to attack he or she. This however, could be very foolish in all means.
Mercy? Give it at your own risk, that’s all the advice I can give.
Preparing to Battle
If your character has enough time to prepare its self to battle, then here are a few things it can do:
- Raise hackles
- Bare fangs.
- Snarling.
- Ears lower or perk up.
- Tail beating around air behind.
- Open the jaw wide.
- Take a defensive position.
- Get a firm grip on the ground.
- Steady your balance.
- Lower you head for neck protection.
- Scrunch your neck up for more protection.
You can do all of them, some of them, or none of them for all I care. There is a ton of different ways to word them, too. The defensive positions are among the most important, and some can be used offensively. However, keep in mind that if you neck it already captured then you cannot scrunch it up and say that it’s safe from harm.
Attacking
There are certain places on a canine that can be either a good or bad place to attack first and so on and so forth. Here I have a list of them for your use.
- Haunches - A popular place to attack, and sometimes an easy hit. If you take them out early in the fight their balance can become unstable later on. You can stay here as long as you want, but it’s suggested that you don’t because of you neck becoming exposed.
- Side - A good place, but not attacked as much as the hunches. Your neck, although a tighter turn for the victim, is exposed. A lot of damage here can result in heavy bleeding and damage to an organ can occur (this, however, can take time before that happens).
- Shoulder - Another popular place and the opponent will have a very difficult time reaching around and getting your neck (unless you become careless that is). This can take out their balance, a limb or both, and you can easily slide up to their necks without god-moding.
- Neck - Never, ever, go for this on the first move. You won’t get it and it’ll be a waste of a turn.
- Head - You have the option of ripping out and eye, ear, or clasping your own jaw around theirs. Otherwise, it’s rather pointless to attack this section of the body and would rather be something you avoid.
- Legs - This is hard to get and your neck becomes exposed, however, damaging one is a major benefit.
The Sparring Continues
Don’t state the damage. Remember that you control where your character’s fangs, body, claws, and anything else, goes. You can suggest the damage, but otherwise you cannot, literally, state what should be damaged and what won’t be. Slam your body into them in hopes of knocking them off their feet. If you have a limb, and you jerk hard on it hard enough, the opponent should fall down.
Killing
Only the owners of the character’s can officially kill their characters. Well, unless the admin say so, but that’s rare and it would have to be a really good reason for it, like excessive god-moding and other stupid reasons.
- Windpipe - Found in the neck, ripping it out or clasping it shut will suffocate the canine.
- Bleeding - Mortal wounds, missing limbs, or serve damage internally.
- Collapsed Cage - Broken ribs caving in and puncturing the lungs or heart.
- Jugular - There are two located in the neck, rip even one and its instant death.
- Organs - Organs pulled, ripped, or damaged from the side or stomach.
Escaping a Grip
Knock them off balance, attack at their face, fall to the ground and try and roll on their jaw (if they don’t release it might break their muzzle). This won’t always work, and if that all fails you can pull back. This however tears the flesh right off your side, and if they have something like your windpipe, that will go with.
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